Computer Graphics and Physical World
主 题: Computer Graphics and Physical World
报告人: Etienne Vouga (Assistant Professor of Computer Science, UT Austin)
时 间: 2015-11-06 16:00 - 17:00
地 点: 理科一号楼1418室
Computer simulations of everyday deformable materials like cloth, hair, and paper have become increasingly sophisticated, with applications to scientific computing, video game and movie special effects, and engineering. Since computers have only limited memory and computational power, significant effort has been invested in coming up with algorithms to represent these materials efficiently, and simulate them realistically in reasonable time. My research combines computer graphics, computational physics, and discrete differential geometry to create new algorithms that are efficient but still have provable guarantees. I will discuss three specific areas that have particularly interested me: simulating cloth with contact, the crumpling of thin shells like paper cones and cylinders, and designing stable masonry structures.